00:00
00:00
View Profile Jason-PubeMuppetsBro

2 Game Reviews w/ Response

All 7 Reviews

0 reviews are hidden due to your filters.

You just keep getting better!

I killed you but i couldn't get my sexy brother. It was a good idea having the big foamys which take longer to kill.

Sir-CannabisClock responds:

lol, true, thanks for the review!

WOW!

I really loved how you started with a traditional rpg story and changed it to totally different style and genre when the fight sequence came along. The music was really cool, i am sure i have heard some of it before - what did you use?
The only thing that annoyed me was that in the jungle stage and another one(can't remember which one) had a white sky and you couldn't see the ball as it is camoflaged. Was this purposefully done to make it harder or just a mistake because it is really annoying.
Also there should be a harder stage because i completed the game with only losing 1 life. You should be able to select whether it is a easy, normal or difficult game. In hard you only have one platform instead of 2 and the speed goes faster or something because having 2 platforms made it really easy to catch the ball.
Other than that it was really cool. Maybe make a sequel - Keep Up The Good Work!

PlasticSamurai responds:

you are the first one who has caught the white ball thing.
at first it was accidental, i resolved to make the amazon level a night background, but then after a second look i realized it added a hint of difficulty to an otherwise simple level. it's kinda like youre near a jungle waterfall and there is mist in the sky and stuff. and the same thing goes for the skull ninja level. he was cool looking but way to easy so i made it as if he were attacking through the mist (maybe he even threw a smoke bomb).
I did little things to every level to make them progressively harder. the last two for instance i made the bottom of the bat really solid and low close to the paddle. in the final battle his claws extend down past your paddle so you have to risk losing a ball to hit them.
in response to the music the tracks come from;
LV 1 - Chrono Trigger - the Millenial Fair
LV 2 - Megaman X2 - Bubble Crab stage
LV 3 - Donkey Kong Country - Lost Temple
LV 4 - Tekken TAG - Ogre's stage
LV 5 - Megaman X2 - X Hunter Battle
LV 6 - Wild Arms - Opening theme
LV 7 - SF2 - Sagat's stage
LV 8 - Castlevania 2: Belmont's Revenge GB) - Crystal Castle
LV 9 - Chrono Trigger - Lavos' final form
Main Menu - Megaman 8 - intro level
Story - Chrono Cross - opening theme
Stage Select - SF2 - Char. Select
Erza first meeting - Chrono Trigger - Magus battle

As for things others have said. the paddle used to be controlled by mouse and keyboard, but right at the last minute i had a problem with my action script that i couldnt resolve and had to throw out mouse control. the ball sticking around after each level is just beyond me, i have no idea why it happens. if some of the music stops looping forgive me, i thought i had each one set to loop 100 times (is there some way to set it for infinite loop?). anything else i will fix when i make a new version of the game, but for now i want to move on and make something new.
as far as a sequel is concerned.
yeah i'll make a sequel but when i do i will have learned a lot more in flash and you will scarcely recognize it. (knock on wood).
btw whenever i make a new game it will be under PlasticSamurai. i put my actual name by accident.
thank you all for the kind reviews.

Pube Muppet is proper Bo

Jason English @Jason-PubeMuppetsBro

Age 36, Male

Student

Thurleston

Ipswich, Suffolk

Joined on 2/4/03

Level:
20
Exp Points:
4,200 / 4,440
Exp Rank:
12,655
Vote Power:
6.18 votes
Rank:
Police Sergeant
Global Rank:
6,612
Blams:
732
Saves:
649
B/P Bonus:
12%
Whistle:
Normal
Medals:
2